All of this would require genes that coded for protein complexes that were separate from the normal genome to form enzymes able to skip the splitting process and go on to code for themselves and other enzymes to finish the process and mash together the two helixes. RAA wouldn't cause the quadruple helix formation or the prevention of splitting. The result was a single cell with two diploid, or 4n, number of chromatids or 2n chromosomes. Going back to the articles: The quadruple helix was created by mitosis where and when the chromosomes (the genome) was replicated and prevented from splitting by radiated amino acids (RAA), or basically irradiated "segments" of DNA. ![]() But this author knows that many enzymes are involved in the transcription (reading of) and synthesis (generating of) of DNA. Of course, they could've intended this the way it is described believing it to work. Otherwise referred to from this point on, as Telomeres. The author of this blog believes that the writers either misconstrued true Quadruplex structures beyond their capabilities or forgot to mention that their purpose in real life is to merely cap the ends of DNA and never meant to be altered so as to protect the vital DNA in the center from hazardous forces on the outside. With the quadruple helix, the DNA is practically immune to transcription errors from infection by pathogens or mutation by radiation because the peculiar genome structure cannot be "read" or "altered" as easily. The way FEV is rationalized in Fallout is that it creates a duplicate DNA binary helix perpendicular to the existing binary helix creating a quadruple helix DNA structure. During a trivia challenge, the player is asked "What group worships the Glow?" and given the option to choose between three variants of " Children of Atom," as well as the option "Several species of small furry animals gathered together in a cave.FEV as it is described and my thoughts on the matter The S'lanter are alluded to in the text of a quest in Fallout Shelter. Poor Brian, he put so much love into those varmints! - Scott Campbell So, a compromise was needed: since the mutant animals were rare, required several sets of armor, and totally different of animations, they were chopped. We had more designed than they had time to actually build and animate. While Brian was off and running, writing quests for our furry additions, the artists had a scope meeting about the number of characters in the game.It was a finely designed area, and would have helped the Glow, but it just didn't seem Fallout-like. Burrows: I always felt it didn't fit in with the rest of the game.So I did not approve its addition to the game, and that Glow holodisk is all that remains of any reference to that area. While it was well written, I felt that its content was not appropriate to our Fallout universe, mainly based on its style and feel in the game and not on its artistic merit. As for the Burrow, this location was written by an early designer associated with the project.They named themselves the Tribe of the S'Lanter (S'Lanter means Kindred), having forgotten they were once raccoons. Once they settled in the area, now known as Burrows, their instincts took over and became skilled hunters as well as becoming more intelligent. The four raccoons that escaped the research facility headed north-west until 2101, when they discovered a small oasis that had, amazingly, avoided a great deal of devastation and began to regrow.
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